Moderators: Vctor Paredes, Belgarath, slowtiger, Post Pep tight-lipped on Haaland agent's Real Madrid comments; Winds of change blowing through Everton as Moshiri acts; Caicedo signs new long-term Brighton deal; by chucky Fri Oct 08, 2021 12:24 am, Post According to the Wiki, Moho has an LAN of 70 degrees. Burn until your craft is in a Kerbol periapsis inbetween Moho and Eve. The automatic noise attenuation method developed by Mousavi and Langston (2017) is a time-frequency denoising algorithm using the wavelet transform and synchrosqueezing. Manley Massive Passive Pultec Passive EQ Fender '55 Tweed Deluxe Precision Equalizer -102. ** For high pixel density displays, minimum resolution will vary according I think my final goal is to do a manned Eve landing and return. 70 / 360 * 426 days = 82.833 days, so your eyeballing was pretty good if that's right. I've written it down somewhere, lost the notes, can't find an old forum thread, and every time I want to go to Moho I have to figure it out almost from scratch. thanks guys for the reccomendations, changed eves transfer to -54 for ya one-way, Ill look into adding flying back thx moonshine ;), you have to edit eve's transfer degrees to -54 degrees. When I first came here, I had forgotten again. This is the same as landing on the Mun. You're not transferring directly to Moho, but rather a point on Moho's orbit, and since that isa fixed orbit without perturbation, there's no synodic period: Kerbin will pass its ideal alignment with that point once every year. TweenCraft: Cartoon video maker animation app 1. Kerbol Injection Stage This stage should be the last 3.75m stage. You can rig your own characters in minutes! Quicker than lining things up in map view and fast-forwarding until Kerbin is in the right place? Paste as plain text instead, By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Enter the altitude of your parking orbit around that body. 2022 Take-Two Interactive Software, Inc. set up a transfer orbit around the Sun so that you vessel's solar PE touches Moho's orbit. Really, the trick to getting a lot of delta-v for your money is to drop as much mass as possible along the way. I hope you have found this guide and calculator to be useful! Unless you install a mod, no. Draw, rig and animate easily. Upload or insert images from URL. by chucky Wed Oct 06, 2021 11:29 pm, Post It also has no real inclination difference and large satellite to make things interesting. rohan's btd6 tier list maker martin, that is a really good question. Gigabit Uplink Port and one Gigabit LAN port for external IoT sensor connection with PoE out (passive) feature. two angles and your Make most of your fuel tankage droppable is the secret to getting the most dV as possible. . If needed on the Orbiting Stage (see below), put a fairing around the engines to increase aerodynamics. That way you can mine for fuel and refuel your ships. The Infona portal uses cookies, i.e. Director of 'My father's Dragon' and 'The Breadwinner'. Moho Injection Stage Make this stage powerful enough to get from a Kerbol orbit, into a Moho orbit. This is an ideal stage for Kerbol orbit science gathering because it will be passing out of Kerbin's SOI and into Kerbol's. maltesh for helping me out with some of the math, and by Greenlaw Thu Oct 07, 2021 1:06 am, Post Had plenty of spare fuel in the final stage to land, but I like to have plenty of landing fuel. The Tsiokovsky Rocket Equation is cruel but that's how it works. Then set up your Maneuver node, and find an encounter with Kerbin. the body you are headed to, and the orbit of your own ship. Launch from Kerbin For best results, you want to do your departure burn Moho on day 82, 5 hours. Include batteries, and solar panels/PB-NUK Radioisotope Thermoelectric Generator. by Greenlaw Fri Oct 08, 2021 1:04 am, Post To calculate these three values, you can either: Using these values for interplanetary flight is no more complicated than obtaining them: Zoom out to see your orbit's intersection with the target planet's orbit. And that's if your orbital maneuvers are damn near perfect. On my one "successful" Moho mission, I had to use the escape pod (an ion-driven probe with some seats bolted to it, basically) to get back to Kerbin. Yep I'm in that boat too. Since Moho is in an inclined, eccentric orbit, those 11 transfer windows vary by about 1000ms-1. Create an account to follow your favorite communities and start taking part in conversations. I could be wrong though, I've probably started 10 career & sandbox games over the last few years and never once thought to check this. All-in-one 2D rigging and animation software. Make sure to have fins on this stage, as this one should get you about 2/3 of the way to orbit. Unofficial Bug Reports and Feature Requests, Re: Will Moho 13.5.1 work with Windows 11, https://www.makeuseof.com/fix-this-pc-c -11-error/. at solar PE, burn retrograde so you encounter Moho the next time you come around. The other will take it from Eve orbit to Kerbin. Co-director of The secret of Kells. Please consider starting a new thread rather than reviving this one. Mohos rigging system is intuitive and fast. guide available on the forums for me to base this on, Then again, figuring it out didn't take all that long. Try to land on the light side of Moho. I'm using Flyby Finder for my interplanetary missions as it is possible to plan crazy stuff like multiple slingshots. The last time I tried a Moho mission I needed over 3000 deltaV. Includes language support for: English, Spanish, French, Russian, German and Japanese. Looming over me. I prefer TWP with Precise Maneuver and KAC but whatever floats your boat. Coming back to Kerbin shouldn't require nearly as much dv as the trip there, however.I've managed to land three Kerbals on Moho on three missions and return them to orbit-- where they stayedMoho is insanely difficult for a return mission. aerocapture or fly-by) Earliest departure Year day strings of text saved by a browser on the user's device. set up a transfer orbit around the Sun so that you vessel's solar PE touches Moho's orbit Important: fix inclination already at departure from Kerbin! I've tried using the Transfer Window Planner mod as well as the online version, but in each case, I am unable to get an intercept when fiddling with the maneuver node. Just in case, put some Illuminator Mk1 or Illuminator Mk2 on your lander. You may check the "No insertion burn" checkbox instead if you intend to perform a fly-by or aerobraking maneuver. A Surface book with a core i7 doesn't have an approved processor, and my desktop doesn't meet the secure boot requirements (enabling UEFI in the bios seems to make all boot drives invisible). Example is the voyager spacecraft, I think it's less than 1% of the total mass of the rocket that was launched initially. Cool! at solar PE, burn retrograde so you encounter Moho the next time you come around. and go onto the intercept trajectory to the target body. That means you don't have to aim for a perfect transfer orbit from Kerbin direct to Moho. Director of Song of the sea, Director of The Breadwinner and My fathers dragon. I misunderstood earlier; you knowthatit's Day 82, but in case you forget again, you need a way to determine that Day 82 is the day that you want without needing to memorise it or rely on pre-calculation. Once you have achieved an intercept trajectory, minimal pro- or retrograde burns (sometimes made with RCS translation, yourself at the, Once positioned, turn prograde and burn, until you reach. I might have to add yet another orange tank After a bad previous experience heading to Moho (lacking in both deltaV as well as TWR), I built for overkill the next time. My first experiments getting to Moho involved a ship which didn't have enough poop to circularize around Moho in the short time frame provided by my encounter. Interactive illustrated interplanetary guide and calculator, Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. escape velocity? DP Animation Maker 3. Other than lining up the orbits so you don't need to fast forward No. Co-director of Wolfwalkers and Secret of Kells. I'm only looking for Kerbin's AN with Moho, after all. Usually I just go for it because I don't understand or pay attention to delta v very much yet. Kosmo-not for making his great Just wondering as I think Windows 11 was released today. That's nice, but I'd really appreciate if there were a calendar of when each of them opens. Here's a screenshot of my setup. by Greenlaw Thu Oct 07, 2021 11:36 pm, Post I just hoped that someone would provide the right answer like, real quick. That is subject to inaccuracies because the thing in solar orbit is necessarily not precisely in Kerbin's orbital track, but it's probably close enough. In this series we are focused on reaching. This was my first planet other than Mun and Minmus. CC BY 3.0, and Any thoughts would be appreciated. For all your gaming related, space exploration needs. Display as a link instead, Keep the rocket at 3.75m parts. One will land on eve, then return to Eve orbit. by Mattyj Tue Oct 05, 2021 11:49 pm, Post Transfer windows are too complex to eyeball. BTW, since you're not targeting Moho the DN should work too. I mean, you need to fast forward to get there but you'd need to do that anyway. There's no point in assembling in Mun orbit. the minimum requirement may be as high as 2160x1440 resolution. Burn Eastward until you are in a 100 by 100Km orbit. Moho is the closest planet to Kerbol, making it the first out of the current seven planets. Valve Corporation. Clear editor. It can be expressed as the sum of you parking orbit velocity by chucky Fri Oct 08, 2021 2:08 am, Powered by phpBB Forum Software phpBB Limited. You can use gravity assists to break you down on Eve btw. Oh! In this particular case, eyeball precision goes a long way. Every year, Day 83 is Leave for Moho Day: Transfer time less than one Kerbin year, at a cost of 4600m/s or less. Copyright 2021 LOSTMARBLE LLC. Without these guys, this wouldn't exist. This is assumed to be a circular, equatorial orbit. PGDM; Specialisations. You need to put Once you are near Moho periapsis, set up a Maneuver node and get in orbit aroung Moho, it does not have to be circular. Espaol - Latinoamrica (Spanish - Latin America), https://docs.google.com/spreadsheets/d/1TOTvHIGdhWzK3FJC-DPzM1dQjXYcS_Mlbfs6rFD0hnU/pub?single=true&gid=0&output=html. Ministry Of Sound, Will Sparks, Chris Lorenzo. Moho has low gravity, so it is easy to get off the surface. Please see the. Pictures to illustrate would be a fantastic bonus. The drive stage is powered by a single nuclear engine. Plus the 3000ms1 or so you need to land and get back into orbit, of course. Once you have achieved an intercept trajectory, minimal pro- or retrograde burns (sometimes made with RCS translation, in order to not overdo them) can allow you to adjust the periapsis at your destination. My computer wasn't supported, but it took five minutes from discovering and installing win 11. It is out-of-game and a bit clumsy but you will like it once you get the feeling right. So depending on which transfer windows you choose, there's a difference of around 2000ms1 for a round trip. It's almost like both of these tools are expecting Moho to be in a different place than it actually is. Q: is there a method to quickly determine the date using in-game tools? It can even be a pretty big one. Anywhere between 6100ms1 and 8000ms1. All trademarks are property of their respective owners in the US and other countries. Let me show you: The Moho Debut is the ideal solution for first-time animators, hobbyists and digital artists. At present, the Moho depth is over 60 km under the Ordos Block and <40 km under the eastern NCC, i.e., the crustal thickness changes by 20 km over only 100-km distance under the SRS (Yu et al., 2012). Discover why Mohos rigging system is the secret weapon of many artists! The lithosphere of the Ordos Block is over 200-km thick, whereas the lithosphere-asthenosphere boundary (LAB) under the eastern NCC varies at . I haven't tried, but expect it to make 500-1000m/s difference. is there a mod anywhere that can do this for me? (2019) is based on a deep neural network. Transfer Centre LIVE! I've tried using the Transfer Window Planner mod as well as the online version, but in each case, I am unable to get an intercept when fiddling with the maneuver node. All Rights Reserved. as 2736x1824 resolution. This is my most recent Moho ship: http://cloud-2.steampowered.com/ugc/454030618387021264/748768F65D8E9DEAAA4DEF3880123338E9FECF28/, My KSP Trajectory Optimization Tool is capable of giving you a near-optimal Kerbin-Moho transfer orbit as well as the date of departure and the LKO departure burn. It looks like in step 1 you are ignoring the Oberth effect for Kerbin as well. For Moho, usually what should be left at the destination should be tiny compared to the initial ship that got launched. because of what @Zhetaan point out in the next post, it never occurred to me to try that simple calculation. You're not transferring directly to Moho, but rather a point on Moho's orbit, and since that isa fixed orbit without perturbation, there's no synodic period: Yes, ony any given Kerbin year, day 82 is Leave for Moho Day. I've been using Moho with Win 11 for months, works perfectly as far as I've seen. Planets are always on rails so it makes sense. Supports macOS and Windows. a direct atmospheric capture, or adjust it otherwise to your liking. Make this stage powerful enough to get from a Kerbol orbit, into a Moho orbit. Or perhaps Day 83, zero hours. Seriously though, while aerobraking is a total overkill coming in from Kerbin, gravity assisting is a viable option and can shave some 600m/s off the requirement when done right. Hey y'all! Moho has everything you need to make amazing animations.