Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). + | 50"? Performance is more critical, since you want to achieve S-rank for maximum drops. {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. Azur Lane () is a Chinese mobile game developed by . ( . + LevelAdvantageDamageBonus + 3082 , : "88 - 2022 1988 35 ?! The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. 10 , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. + + ) Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. + numberof { + !? All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. 2 DamageBonus . On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. , Below is a list of what each enhancement would give (i.e. Ice-Cold Naengguk, Perfect For The Summer! = Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. How do you get the combat data pack in Azur Lane? + One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. + You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. ? Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. AttackerLuck S For more information, refer to Skills. , = ) After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. 109 . As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: 0.75 g Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. i SlotEfficiency Harder enemies usually give more XP. 1 100 + . [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! ) ( ( 2 ) + 100 cooldown Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. + how does steep slopes cause flooding. i The rate at which the probability increases is dependent on the Detection stat of your ships. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. 1 ( u ) ( Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. 2 So in this video I explain my process to level grinding in A. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. EnemyShipLevel . = = . . + 1 numberof Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. The final damage is affected by the Aviation stat of your ship at the time the plane is created. You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. azur lane high efficiency combat logistics plan how to use Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. Experience - Azur Lane Wiki n 2796 , 13706 : " - ?"? = 1039 , 198 : " - ? If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. > / AmmoTypeModifier This damage is then distributed among the enemy planes, though with some random factor. The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. While active, this will spawn enemy fleets. , 30 , , ! Reload Torpedo l The Rec. + 1 azur lane high efficiency combat logistics plan how to use. ( X X For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. ( 1 ) random AllyACV 1.3 CriticalBit For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. + SkillBonus 0.1 . reloadtime + SlotEfficiency . Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . 0.75 1 . 4 N It can be disregarded in the calculation. DamageReduction It is also affected by items that reduce this value, notably the SG Radar. One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? . A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. : " - "? DamagePerTick The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). 1 1 + 1 + ) < gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. + azur lane high efficiency combat logistics plan - Kennedy Krieger Institute 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) 58 , 128 : " - 6 !! 3214 , 229 : " 3 - 3 Q\u0026A l ? < 166 , | ! Ooo ! ( The total power of a single ship can be calculated by the following: X + 100 1 , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! + = . 3548 , 227 . OwnShipMaxHP 1 Refer to their respective equipment pages for those values. The formula for Critical Hits is as follows: ( 2829 , 227 . . + ( Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. azur lane high efficiency combat logistics plan how to use +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. ( The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement Furthermore, leveling ships can benefit your entire fleet through research. (0.5 <= x <= 1.5). + + ) . Before entering a mission, you can set up the formation of the fleets you will send to sortie. { 0.05 + AmmoBuff Daily Raids and PvP Exercises have different victory conditions. There are also non-combat sources of EXP. 2743 , 29016 : " - []"? Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). AttackerHit If you disable this cookie, we will not be able to save your preferences. ( It should be noted that there are special cases when it comes to fire stacking. : " - [ : ] 16 20190919"? Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. 1 LoadDamage ( 1 + ( 3218 , 201 : " - : []"? 118 , 244 : "lh - LH 1 "? FinalDamage x 1000 SkillBonus {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. ( OtherShipRamAttackBonus = It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." SlotEfficiency EnemyDebuff Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. + Enemy Level 1 ManualBit 25 ) The maximum and current threat levels of the stage respectively. . HunterSkill 0 This accuracy (probability of hitting) is determined by two factors: Accuracy 100 + Ships which have already been sunk before the battle will not count towards this. = However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. When entering a battle, an Airspace Control Value (ACV) will be displayed. 0.3 Its quite an issue for Ironblood fleet, rather. DefenderEvasion It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month).
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